With tools like Unity for the more front-end aspects, and tools like MeTTa for the more back-end aspects, we can build the first generation of interfaces into the long-anticipated Metaverse, which will open up vast new possibilities for learning, collaboration, organization, etc.
The burgeoning decentralized AI platform comprising SingularityNET and its related technologies represents, among other things, an information system on top of which we may begin building a radically new communication medium: the Metaverse. The potential importance of this new medium is almost indescribably immense. It's both technically conceivable and civilizationally crucial for us to implement a major upgrade to our methods of conversing, learning, and organizing. The Metaverse can play this role by expanding the dimensionality of our interactions with each other and with digitized information.
Within a few months, a rudimentary but operational interface can be developed, demonstrating the basics of Metaverse functionality and thereby ensuring accelerated interest in and refinement of these tools.
Phase 1:
Assemble a generalized spatial/graphical interface, using tools such as the Unity engine. Enlist existing systems such as SophiaVerse to whatever extent they prove suitable for this purpose.
This will let users access and interact with any information anywhere in the Metaverse. In building this interface, one important task will be to define a “home base” – a sector of the environment that contains the user’s home directory, with personal files, settings that control the behavior of the interface, etc. The home base should always be easily accessible within the interface, with a few initial default options for how to access and organize it.
Phase 2:
Using MeTTa, enable OpenCog Hyperon knowledge graphs, including the Distributed Atomspace, to populate the virtual environments from Phase 1. This will allow us to navigate through, and effect changes in, these knowledge graphs as part of a fluid 3D experience.
Phase 3:
Now we'll be ready to begin working within the environment created in the previous phases, building informational structures by moving and selecting objects within the spatial environment. We can attend to tasks such as:
Creating specialized interfaces for existing software functions, allowing us to perform any and all computing tasks within the Metaverse.
Assigning images and 3D structures to words, concepts, mathematical and programming structures, etc., which can begin to facilitate radically new ways of communicating, wherein we exchange pictures or spatial structures rather than just words and alphanumeric characters.
Building new ways of collaboratively organizing industry, social activities, and other real-world happenings.