Sunday, April 1, 2018

3D Internet interfaces & post-verbal ontologies

Let me expand a bit more on some areas I was touching on using the rubric of "post-verbal communication."

I've been exploring ideas having to do with bringing about new internet interfaces (for humans and others), with a 3D environment as kind of the basis of the interfaces. As people are able to program their interfaces in more and more sophisticated ways, we'll create graphical, post-alphabetical ways of programming and communicating, and there will be positive feedback loops toward the creation of more and more intelligent algorithms. It's a scenario that I often don't even think about in terms of AI, but it does seem like maybe the most likely and also the most aligned scenario realistically conceivable for the creation of AGI.

There are some ideas that might be more easily/fruitfully explored through coding than writing. But here's something I've been thinking about lately. If we consider in general terms the objects that will appear in our interfaces, many or all of them, in addition to their gross shape, color, arrangement with respect to nearby objects, etc., will have meta-objects, which facilitate doing anything pertaining to the particular object(s) to which the meta-objects pertain, and which will be somehow structurally connected to their objects, making them easily accessible. These meta-objects could be where you'd reprogram/tweak the behavior of the object, and/or view stats, diagnostics, and attributes of the object, and/or view other related information (i.e., explore the whole universe of available information with that object as the starting point).

Naturally, we'll also want to be able to 3-dimensionally reprogram the ways the meta-objects structurally connect to their objects, and so on. The concept of a "meta-object" seems entirely relative - any object might be considered a meta-object, with endless levels of meta, meta, meta, all the way down - but such a category sometimes seems useful in visualizing how these interfaces might function.

I've heard and seen many words over the past several years, and I've been in the habit of speculating about how to turn the words I encounter into shapes, etc. I think it can be a very enjoyable, massively collaborative project, creating interconnected post-verbal ontologies.

There are some potentially inspiring images and ideas here - these eleVR folks have been doing some interesting explorations with VR, including mocking up some 3D programming components. I linked to some of their pages several months ago from my Mastodon account.

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